/******************************************************************************/
/* Return To Chaos - Dungeon definition file: TheZoo                          */
/******************************************************************************/
/******************************************************************************/
/* Main Data                                                                  */
/*                                                                            */
/* The name of the dungeon as it will appear in the selection menu when       */
/* loading RTC and other basic details.                                       */
/******************************************************************************/
[Main Data]
NAME..........=(THE ZOO)
AUTHOR........=(GEORGE GILBERT)
DATE..........=(DECEMBER 2003)
ENTRANCE......=(10,2,0,SOUTH)
IMPORT_TO.....=(10,2,0,SOUTH)
END_OF_GAME...=(NONE)
RESTRICT_RUNES=(FALSE)

/******************************************************************************/
/* Description                                                                */
/*                                                                            */
/* Text description of the dungeon as it will appear in the game.             */
/******************************************************************************/
[Description]
BACKGROUND=(BITMAP_INTERF_DESCRIPTION)
TITLE.....=(THE ZOO)
BODY......=(A SAMPLE DUNGEON CONTAINING ALL\THE MONSTERS YOU WILL ENCOUNTER IN\BOTH DUNGEON MASTER AND CHAOS STRIKES BACK.\\THIS DUNGEON IS DESIGNED FOR\ALL CHARACTERS WHO WISH TO VISIT.)
CREDIT....=(BY GEORGE GILBERT\DECEMBER 2003)

/******************************************************************************/
/* Graphics - Entrance                                                        */
/*                                                                            */
/* Unique identifiers for the graphics that make up the dungeon entrance      */
/* screen.                                                                    */
/******************************************************************************/
[Graphics - Entrance]
BACKGROUND...=(BITMAP_ENTRANCE_BACKGROUND_DM)
FOREGROUND...=(NULL)
DOOR_LEFT....=(BITMAP_ENTRANCE_DOOR_LEFT_RAILINGS)
DOOR_RIGHT...=(BITMAP_ENTRANCE_DOOR_RIGHT_RAILINGS)
SWITCH_ENTER.=(BITMAP_ENTRANCE_SWITCH_ENTER_DM)
SWITCH_RESUME=(BITMAP_ENTRANCE_SWITCH_RESUME_DM)
SWITCH_QUIT..=(BITMAP_ENTRANCE_SWITCH_QUIT_DM)

/******************************************************************************/
/* Graphics - Wall Sets                                                       */
/*                                                                            */
/* Unique identifiers for the graphics that make up the user interface.       */
/******************************************************************************/
[Graphics - Interface]
BACKGROUND...=(NULL)
ARROWS_UP....=(BITMAP_INTERF_ARROWS_UP)
ARROWS_DOWN..=(BITMAP_INTERF_ARROWS_DOWN)
WEAPON_BOXES.=(BITMAP_INTERF_WEAPON_BOXES)
WEAPON_READY.=(BITMAP_INTERF_WEAPON_READY)
WEAPON_HIT...=(BITMAP_INTERF_WEAPON_HIT)
RUNE_SELECTOR=(BITMAP_INTERF_RUNE_SELECTOR)
CHAR_STATS...=(BITMAP_INTERF_CHAR_STATS)
CHAR_PORTRAIT=(BITMAP_INTERF_CHAR_PORTRAIT)
CHAR_DEAD....=(BITMAP_INTERF_CHAR_DEAD)

/******************************************************************************/
/* Graphics - Wall Sets                                                       */
/*                                                                            */
/* Unique identifiers for the graphics that make up the walls.                */
/******************************************************************************/
[Graphics - Wall Sets]
NAME=(WALLSET_DEFAULT)
WALL_01=(BITMAP_WALL_01_MAIN,BITMAP_WALL_01_ALT)
WALL_02=(BITMAP_WALL_02_MAIN,BITMAP_WALL_02_ALT)
WALL_03=(BITMAP_WALL_03_MAIN,BITMAP_WALL_03_ALT)
WALL_04=(BITMAP_WALL_04_MAIN,BITMAP_WALL_04_ALT)
WALL_05=(BITMAP_WALL_05_MAIN,BITMAP_WALL_05_ALT)
WALL_06=(BITMAP_WALL_06_MAIN,BITMAP_WALL_06_ALT)
WALL_07=(BITMAP_WALL_07_MAIN,BITMAP_WALL_07_ALT)
WALL_08=(BITMAP_WALL_08_MAIN,BITMAP_WALL_08_ALT)
WALL_09=(BITMAP_WALL_09_MAIN,NULL)
WALL_10=(BITMAP_WALL_10_MAIN,BITMAP_WALL_10_ALT)
WALL_11=(BITMAP_WALL_11_MAIN,NULL)
WALL_12=(BITMAP_WALL_12_MAIN,BITMAP_WALL_12_ALT)
WALL_13=(BITMAP_WALL_13_MAIN,NULL)
WALL_RF=(BITMAP_WALL_RF_MAIN,NULL,NULL,NULL)
WALL_FL=(BITMAP_WALL_FL_MAIN,NULL,NULL,NULL)

/******************************************************************************/
/* Characters                                                                 */
/*                                                                            */
/* Definitions of all the champions for use in mirrors or the party.          */
/******************************************************************************/
[Characters]
CHARACTER_ALEX		NAME=(ALEX)	TITLE=(ANDER)			GENDER=(M)	STATS=( 50,57,13)	EXP=(0.0,3.5,0.0,2.8)	ATTRS=(44,55,45,40,35,40)	PORTRAIT=(BITMAP_PORTRAIT_ALEX)
CHARACTER_AZIZI		NAME=(AZIZI)	TITLE=(JOHARI)			GENDER=(F)	STATS=( 61,77, 7)	EXP=(2.8,3.5,0.0,0.0)	ATTRS=(47,48,42,45,30,35)	PORTRAIT=(BITMAP_PORTRAIT_AZIZI)
CHARACTER_BORIS		NAME=(BORIS)	TITLE=(WIZARD OF BALDOR)	GENDER=(M)	STATS=( 35,65,28)	EXP=(0.0,2.8,0.0,3.8)	ATTRS=(35,45,55,40,45,40)	PORTRAIT=(BITMAP_PORTRAIT_BORIS)
CHARACTER_CHANI		NAME=(CHANI)	TITLE=(SAYYADINA SIHAYA)	GENDER=(F)	STATS=( 47,67,17)	EXP=(2.8,0.0,0.0,3.4)	ATTRS=(37,47,57,37,47,37)	PORTRAIT=(BITMAP_PORTRAIT_CHANI)
CHARACTER_DAROOU	NAME=(DAROOU)					GENDER=(M)	STATS=(100,65, 6)	EXP=(3.0,0.0,0.0,1.0)	ATTRS=(50,30,35,45,30,45)	PORTRAIT=(BITMAP_PORTRAIT_DAROOU)
CHARACTER_ELIJA		NAME=(ELIJA)	TITLE=(LION OF YAITOPYA)	GENDER=(M)	STATS=( 60,58,22)	EXP=(2.0,0.0,3.6,0.0)	ATTRS=(42,40,42,36,53,40)	PORTRAIT=(BITMAP_PORTRAIT_ELIJA)
CHARACTER_GANDO		NAME=(GANDO)	TITLE=(THURFOOT)		GENDER=(M)	STATS=( 39,63,26)	EXP=(0.0,3.3,0.0,2.5)	ATTRS=(39,45,47,33,48,43)	PORTRAIT=(BITMAP_PORTRAIT_GANDO)
CHARACTER_GOTHMOG	NAME=(GOTHMOG)					GENDER=(M)	STATS=( 60,55,18)	EXP=(0.0,0.0,0.0,4.0)	ATTRS=(40,43,48,34,50,59)	PORTRAIT=(BITMAP_PORTRAIT_GOTHMOG)
CHARACTER_HALK		NAME=(HALK)	TITLE=(THE BARBARIAN)		GENDER=(M)	STATS=( 90,75, 0)	EXP=(4.0,0.0,0.0,0.0)	ATTRS=(55,43,30,46,38,48)	PORTRAIT=(BITMAP_PORTRAIT_HALK)
CHARACTER_HAWK		NAME=(HAWK)	TITLE=(THE FEARLESS)		GENDER=(M)	STATS=( 70,85,10)	EXP=(2.0,0.0,3.0,0.0)	ATTRS=(45,35,38,55,35,35)	PORTRAIT=(BITMAP_PORTRAIT_HAWK)
CHARACTER_HISSSSA	NAME=(HISSSSA)	TITLE=(LIZAR OF MAKAN)		GENDER=(M)	STATS=( 80,61, 5)	EXP=(3.5,2.3,0.0,0.0)	ATTRS=(58,48,35,35,43,55)	PORTRAIT=(BITMAP_PORTRAIT_HISSSSA)
CHARACTER_IAIDO		NAME=(IAIDO)	TITLE=(RUYITO CHIBURI)		GENDER=(M)	STATS=( 48,65,11)	EXP=(3.0,0.0,2.3,0.0)	ATTRS=(43,55,40,35,45,50)	PORTRAIT=(BITMAP_PORTRAIT_IAIDO)
CHARACTER_LEIF		NAME=(LEIF)	TITLE=(THE VALIANT)		GENDER=(M)	STATS=( 75,70, 7)	EXP=(3.0,0.0,2.0,0.0)	ATTRS=(46,40,39,50,45,45)	PORTRAIT=(BITMAP_PORTRAIT_LEIF)
CHARACTER_LEYLA		NAME=(LEYLA)	TITLE=(SHADOWSEEK)		GENDER=(F)	STATS=( 48,60, 3)	EXP=(0.0,4.3,0.0,0.0)	ATTRS=(40,53,45,47,45,35)	PORTRAIT=(BITMAP_PORTRAIT_LEYLA)
CHARACTER_LINFLAS	NAME=(LINFLAS)					GENDER=(M)	STATS=( 65,50,12)	EXP=(3.4,0.5,0.5,2.3)	ATTRS=(45,45,47,35,50,35)	PORTRAIT=(BITMAP_PORTRAIT_LINFLAS)
CHARACTER_MOPHUS	NAME=(MOPHUS)	TITLE=(THE HEALER)		GENDER=(M)	STATS=( 55,55,19)	EXP=(0.0,0.0,4.0,0.0)	ATTRS=(42,35,40,48,40,45)	PORTRAIT=(BITMAP_PORTRAIT_MOPHUS)
CHARACTER_NABI		NAME=(NABI)	TITLE=(THE PROPHET)		GENDER=(M)	STATS=( 55,65,15)	EXP=(0.0,0.0,3.5,2.0)	ATTRS=(41,36,45,45,55,55)	PORTRAIT=(BITMAP_PORTRAIT_NABI)
CHARACTER_SONJA		NAME=(SONJA)	TITLE=(SHE DEVIL)		GENDER=(F)	STATS=( 65,70, 2)	EXP=(4.1,0.0,0.0,0.0)	ATTRS=(54,45,39,49,40,40)	PORTRAIT=(BITMAP_PORTRAIT_SONJA)
CHARACTER_STAMM		NAME=(STAMM)	TITLE=(BLADECASTER)		GENDER=(M)	STATS=( 75,80, 0)	EXP=(4.0,0.0,0.0,0.0)	ATTRS=(52,43,35,50,35,55)	PORTRAIT=(BITMAP_PORTRAIT_STAMM)
CHARACTER_SYRA		NAME=(SYRA)	TITLE=(CHILD OF NATURE)		GENDER=(F)	STATS=( 53,72,15)	EXP=(0.0,0.0,2.5,3.3)	ATTRS=(38,35,43,45,42,40)	PORTRAIT=(BITMAP_PORTRAIT_SYRA)
CHARACTER_TIGGY		NAME=(TIGGY)	TITLE=(TAMAL)			GENDER=(F)	STATS=( 25,45,35)	EXP=(0.0,2.8,0.5,3.5)	ATTRS=(30,45,50,35,59,40)	PORTRAIT=(BITMAP_PORTRAIT_TIGGY)
CHARACTER_WUTSE		NAME=(WU TSE)	TITLE=(SON OF HEAVEN)		GENDER=(F)	STATS=( 45,47,20)	EXP=(0.0,2.8,3.9,0.0)	ATTRS=(38,35,53,45,47,40)	PORTRAIT=(BITMAP_PORTRAIT_WUTSE)
CHARACTER_WUUF		NAME=(WUUF)	TITLE=(THE BIKA)		GENDER=(F)	STATS=( 40,50,30)	EXP=(0.0,3.9,2.8,0.0)	ATTRS=(33,57,45,40,35,40)	PORTRAIT=(BITMAP_PORTRAIT_WUUF)
CHARACTER_ZED		NAME=(ZED)	TITLE=(DUKE OF BANVILLE)	GENDER=(M)	STATS=( 60,60,10)	EXP=(2.5,2.5,2.3,2.3)	ATTRS=(40,40,40,50,40,40)	PORTRAIT=(BITMAP_PORTRAIT_ZED)

CHARACTER_AIRWING	NAME=(AIRWING)					GENDER=(M)	STATS=(300,189, 70)	EXP=(7.0,7.0,6.0,7.0)	ATTRS=(64,54,40,49,30,30)	PORTRAIT=(BITMAP_PORTRAIT_AIRWING)
CHARACTER_ALGOR		NAME=(ALGOR)	TITLE=(MARSH HUNTER)		GENDER=(M)	STATS=(300,250, 80)	EXP=(8.0,8.0,7.0,7.0)	ATTRS=(64,41,34,46,52,58)	PORTRAIT=(BITMAP_PORTRAIT_ALGOR)
CHARACTER_AROC		NAME=(AROC)					GENDER=(M)	STATS=(270,200,150)	EXP=(7.0,7.0,7.0,8.0)	ATTRS=(54,39,44,34,44,35)	PORTRAIT=(BITMAP_PORTRAIT_AROC)
CHARACTER_BUZZZZZ	NAME=(BUZZZZZ)					GENDER=(M)	STATS=(280,163,180)	EXP=(4.0,5.0,8.0,8.0)	ATTRS=(31,69,60,62,65,38)	PORTRAIT=(BITMAP_PORTRAIT_BUZZZZZ)
CHARACTER_DEMA		NAME=(DEMA)	TITLE=(CHAMPION OF IISSH)	GENDER=(M)	STATS=(320,275, 65)	EXP=(7.0,7.0,7.0,7.0)	ATTRS=(68,34,30,56,38,64)	PORTRAIT=(BITMAP_PORTRAIT_DEMA)
CHARACTER_DETH		NAME=(DETH)					GENDER=(M)	STATS=(385,245, 77)	EXP=(8.0,8.0,5.0,6.0)	ATTRS=(56,65,33,31,58,56)	PORTRAIT=(BITMAP_PORTRAIT_DETH)
CHARACTER_GNATU		NAME=(GNATU)	TITLE=(SPEARING OF LEEF)	GENDER=(M)	STATS=(205,261,150)	EXP=(7.0,7.0,8.0,7.0)	ATTRS=(30,68,53,41,55,38)	PORTRAIT=(BITMAP_PORTRAIT_GNATU)
CHARACTER_ITZA		NAME=(ITZA)	TITLE=(WARLORD OF UXMAL)	GENDER=(M)	STATS=(300,245,163)	EXP=(8.0,7.0,6.0,7.0)	ATTRS=(58,51,54,54,48,46)	PORTRAIT=(BITMAP_PORTRAIT_ITZA)
CHARACTER_KAZAI		NAME=(KAZAI)	TITLE=(SHADOW WARRIOR)		GENDER=(M)	STATS=(350,285,121)	EXP=(7.0,9.0,6.0,6.0)	ATTRS=(54,71,64,51,54,49)	PORTRAIT=(BITMAP_PORTRAIT_KAZAI)
CHARACTER_LANA		NAME=(LANA)					GENDER=(F)	STATS=(320,245,121)	EXP=(7.0,7.0,7.0,7.0)	ATTRS=(57,63,47,64,44,48)	PORTRAIT=(BITMAP_PORTRAIT_LANA)
CHARACTER_LETA		NAME=(LETA)					GENDER=(M)	STATS=(230,230,140)	EXP=(6.0,7.0,8.0,7.0)	ATTRS=(32,30,76,54,30,30)	PORTRAIT=(BITMAP_PORTRAIT_LETA)
CHARACTER_LOR		NAME=(LOR)	TITLE=(CHAMPION OF GOOD)	GENDER=(M)	STATS=(370,335,110)	EXP=(9.0,6.0,7.0,6.0)	ATTRS=(64,64,58,44,34,54)	PORTRAIT=(BITMAP_PORTRAIT_LOR)
CHARACTER_MANTIA	NAME=(MANTIA)	TITLE=(SPELLWEAVER OF KELT)	GENDER=(M)	STATS=(200,223,173)	EXP=(6.0,7.0,8.0,8.0)	ATTRS=(44,64,68,44,61,30)	PORTRAIT=(BITMAP_PORTRAIT_MANTIA)
CHARACTER_NECRO		NAME=(NECRO)					GENDER=(M)	STATS=(376,165,128)	EXP=(6.0,7.0,6.0,8.0)	ATTRS=(38,52,62,32,64,60)	PORTRAIT=(BITMAP_PORTRAIT_NECRO)
CHARACTER_PETAL		NAME=(PETAL)					GENDER=(F)	STATS=(247,250,176)	EXP=(4.0,5.0,8.0,9.0)	ATTRS=(33,66,61,62,64,34)	PORTRAIT=(BITMAP_PORTRAIT_PETAL)
CHARACTER_PLAGUE	NAME=(PLAGUE)					GENDER=(M)	STATS=(410,150,160)	EXP=(7.0,6.0,8.0,6.0)	ATTRS=(32,33,66,34,64,64)	PORTRAIT=(BITMAP_PORTRAIT_PLAGUE)
CHARACTER_SKELAR	NAME=(SKELAR)	TITLE=(THE SLAYER)		GENDER=(M)	STATS=(430,270, 48)	EXP=(8.0,8.0,6.0,7.0)	ATTRS=(68,60,38,30,61,59)	PORTRAIT=(BITMAP_PORTRAIT_SKELAR)
CHARACTER_SLOGAR	NAME=(SLOGAR)	TITLE=(WEBBER OF ARACHNIA)	GENDER=(M)	STATS=(250,265, 70)	EXP=(8.0,8.0,7.0,6.0)	ATTRS=(72,64,37,36,53,31)	PORTRAIT=(BITMAP_PORTRAIT_SLOGAR)
CHARACTER_STING		NAME=(STING)					GENDER=(M)	STATS=(300,270, 68)	EXP=(7.0,7.0,7.0,6.0)	ATTRS=(69,62,34,48,64,31)	PORTRAIT=(BITMAP_PORTRAIT_STING)
CHARACTER_TALON		NAME=(TALON)					GENDER=(M)	STATS=(240,202, 85)	EXP=(7.0,7.0,6.0,7.0)	ATTRS=(35,58,36,30,37,30)	PORTRAIT=(BITMAP_PORTRAIT_TALON)
CHARACTER_TOADROT	NAME=(TOADROT)	TITLE=(PRINCE OF SKULASH)	GENDER=(M)	STATS=(250,189, 92)	EXP=(7.0,8.0,6.0,7.0)	ATTRS=(48,58,32,31,54,54)	PORTRAIT=(BITMAP_PORTRAIT_TOADROT)
CHARACTER_TULA		NAME=(TULA)	TITLE=(PRINCESS OF UXMAL)	GENDER=(F)	STATS=(240,145,137)	EXP=(7.0,7.0,7.0,7.0)	ATTRS=(39,62,56,49,56,55)	PORTRAIT=(BITMAP_PORTRAIT_TULA)
CHARACTER_TUNDA		NAME=(TUNDA)	TITLE=(THE SUREFOOTED)		GENDER=(M)	STATS=(350,305,104)	EXP=(7.0,7.0,7.0,7.0)	ATTRS=(64,58,43,64,47,51)	PORTRAIT=(BITMAP_PORTRAIT_TUNDA)
CHARACTER_VEN		NAME=(VEN)	TITLE=(HIGH PRIEST OF SSHA)	GENDER=(M)	STATS=(207,170,150)	EXP=(5.0,7.0,8.0,7.0)	ATTRS=(46,30,62,59,39,61)	PORTRAIT=(BITMAP_PORTRAIT_VEN)

/******************************************************************************/
/* Layout                                                                     */
/*                                                                            */
/* Definitions of all the levels in the dungeon.                              */
/******************************************************************************/
[Layout]

; Level 0
WALLSET=(WALLSET_DEFAULT)
LIGHT_LEVEL=(100)
OFFSET=(0,0)
SIZE=(14,15)
00000000000000
00000000001000
00001110001000
00011011001000
00010001111000
00011011001000
00001110001000
00000100011100
00010100110110
00111111100010
01111100110110
00111110011100
01111100000000
01101000000000
00000000000000

; Level 1
WALLSET=(WALLSET_DEFAULT)
LIGHT_LEVEL=(80)
OFFSET=(0,0)
SIZE=(10,14)
0000110000
0000110000
0011111100
0011111100
1111001111
1111001111
0011111100
0011111100
1111001111
1111001111
0011111100
0000000000
0000000000
0000000000

; Level 2
WALLSET=(WALLSET_DEFAULT)
LIGHT_LEVEL=(60)
OFFSET=(0,0)
SIZE=(10,14)
0000110000
0000110000
0011111100
0011111100
1111001111
1111001111
0011111100
0011111100
1111001111
1111001111
0011111100
0011111100
0000110000
0000110000

; Level 3
WALLSET=(WALLSET_DEFAULT)
LIGHT_LEVEL=(40)
OFFSET=(0,0)
SIZE=(10,10)
0000110000
0000110000
0011111100
0011111100
1111001111
1111001111
0011111100
0011111100
0000110000
0000110000

; Level 4
WALLSET=(WALLSET_DEFAULT)
LIGHT_LEVEL=(20)
OFFSET=(0,0)
SIZE=(10,10)
0000110000
0000110000
0011111100
0011111100
1111001111
1111001111
0011111100
0011111100
0000110000
0000110000

/******************************************************************************/
/* Items                                                                      */
/*                                                                            */
/* Definitions of all the items found in the dungeon.                         */
/******************************************************************************/
[Items]

0001	WALLITEM_MIRROR			11	6	0	SOUTH		HOLDS=(CHARACTER_STAMM)		ACTION=(DEACTIVATE)	TARGET=(500)
0002	WALLITEM_MIRROR			12	7	0	WEST		HOLDS=(CHARACTER_ZED)		ACTION=(DEACTIVATE)	TARGET=(500)
0003	WALLITEM_MIRROR			12	7	0	SOUTH		HOLDS=(CHARACTER_ELIJA)		ACTION=(DEACTIVATE)	TARGET=(500)
0004	WALLITEM_MIRROR			13	8	0	WEST		HOLDS=(CHARACTER_CHANI)		ACTION=(DEACTIVATE)	TARGET=(500)
0005	WALLITEM_MIRROR			13	10	0	WEST		HOLDS=(CHARACTER_GANDO)		ACTION=(DEACTIVATE)	TARGET=(500)
0006	WALLITEM_MIRROR			12	11	0	NORTH		HOLDS=(CHARACTER_BORIS)		ACTION=(DEACTIVATE)	TARGET=(500)
0007	WALLITEM_MIRROR			12	11	0	WEST		HOLDS=(CHARACTER_WUUF)		ACTION=(DEACTIVATE)	TARGET=(500)
0008	WALLITEM_MIRROR			11	12	0	NORTH		HOLDS=(CHARACTER_TIGGY)		ACTION=(DEACTIVATE)	TARGET=(500)
0009	WALLITEM_MIRROR			9	12	0	NORTH		HOLDS=(CHARACTER_HISSSSA)	ACTION=(DEACTIVATE)	TARGET=(500)
0010	WALLITEM_MIRROR			8	11	0	EAST		HOLDS=(CHARACTER_GOTHMOG)	ACTION=(DEACTIVATE)	TARGET=(500)
0011	WALLITEM_MIRROR			8	11	0	NORTH		HOLDS=(CHARACTER_LINFLAS)	ACTION=(DEACTIVATE)	TARGET=(500)
0012	WALLITEM_MIRROR			7	10	0	EAST		HOLDS=(CHARACTER_SYRA)		ACTION=(DEACTIVATE)	TARGET=(500)
0013	WALLITEM_MIRROR			7	8	0	EAST		HOLDS=(CHARACTER_HALK)		ACTION=(DEACTIVATE)	TARGET=(500)
0014	WALLITEM_MIRROR			8	7	0	SOUTH		HOLDS=(CHARACTER_DAROOU)	ACTION=(DEACTIVATE)	TARGET=(500)
0015	WALLITEM_MIRROR			8	7	0	EAST		HOLDS=(CHARACTER_AZIZI)		ACTION=(DEACTIVATE)	TARGET=(500)
0016	WALLITEM_MIRROR			9	6	0	SOUTH		HOLDS=(CHARACTER_HAWK)		ACTION=(DEACTIVATE)	TARGET=(500)
0017	WALLITEM_MIRROR			10	8	0	EAST		HOLDS=(CHARACTER_WUTSE)		ACTION=(DEACTIVATE)	TARGET=(500)
0018	WALLITEM_MIRROR			11	9	0	NORTH		HOLDS=(CHARACTER_IAIDO)		ACTION=(DEACTIVATE)	TARGET=(500)
0019	WALLITEM_MIRROR			11	9	0	SOUTH		HOLDS=(CHARACTER_LEIF)		ACTION=(DEACTIVATE)	TARGET=(500)
0020	WALLITEM_MIRROR			10	10	0	EAST		HOLDS=(CHARACTER_ALEX)		ACTION=(DEACTIVATE)	TARGET=(500)
0021	WALLITEM_MIRROR			10	10	0	WEST		HOLDS=(CHARACTER_NABI)		ACTION=(DEACTIVATE)	TARGET=(500)
0022	WALLITEM_MIRROR			9	9	0	SOUTH		HOLDS=(CHARACTER_MOPHUS)	ACTION=(DEACTIVATE)	TARGET=(500)
0023	WALLITEM_MIRROR			9	9	0	NORTH		HOLDS=(CHARACTER_LEYLA)		ACTION=(DEACTIVATE)	TARGET=(500)
0024	WALLITEM_MIRROR			10	8	0	WEST		HOLDS=(CHARACTER_SONJA)		ACTION=(DEACTIVATE)	TARGET=(500)

0031	WALLITEM_MIRROR			6	1	0	SOUTH		HOLDS=(CHARACTER_TALON)		ACTION=(DEACTIVATE)	TARGET=(501)
0032	WALLITEM_MIRROR			7	2	0	WEST		HOLDS=(CHARACTER_AIRWING)	ACTION=(DEACTIVATE)	TARGET=(501)
0033	WALLITEM_MIRROR			7	2	0	SOUTH		HOLDS=(CHARACTER_AROC)		ACTION=(DEACTIVATE)	TARGET=(501)
0034	WALLITEM_MIRROR			8	3	0	WEST		HOLDS=(CHARACTER_LETA)		ACTION=(DEACTIVATE)	TARGET=(501)
0035	WALLITEM_MIRROR			8	5	0	WEST		HOLDS=(CHARACTER_PLAGUE)	ACTION=(DEACTIVATE)	TARGET=(501)
0036	WALLITEM_MIRROR			7	6	0	NORTH		HOLDS=(CHARACTER_NECRO)		ACTION=(DEACTIVATE)	TARGET=(501)
0037	WALLITEM_MIRROR			7	6	0	WEST		HOLDS=(CHARACTER_DETH)		ACTION=(DEACTIVATE)	TARGET=(501)
0038	WALLITEM_MIRROR			6	7	0	NORTH		HOLDS=(CHARACTER_SKELAR)	ACTION=(DEACTIVATE)	TARGET=(501)
0039	WALLITEM_MIRROR			4	7	0	NORTH		HOLDS=(CHARACTER_GNATU)		ACTION=(DEACTIVATE)	TARGET=(501)
0040	WALLITEM_MIRROR			3	6	0	EAST		HOLDS=(CHARACTER_MANTIA)	ACTION=(DEACTIVATE)	TARGET=(501)
0041	WALLITEM_MIRROR			3	6	0	NORTH		HOLDS=(CHARACTER_STING)		ACTION=(DEACTIVATE)	TARGET=(501)
0042	WALLITEM_MIRROR			2	5	0	EAST		HOLDS=(CHARACTER_SLOGAR)	ACTION=(DEACTIVATE)	TARGET=(501)
0043	WALLITEM_MIRROR			2	3	0	EAST		HOLDS=(CHARACTER_ALGOR)		ACTION=(DEACTIVATE)	TARGET=(501)
0044	WALLITEM_MIRROR			3	2	0	SOUTH		HOLDS=(CHARACTER_DEMA)		ACTION=(DEACTIVATE)	TARGET=(501)
0045	WALLITEM_MIRROR			3	2	0	EAST		HOLDS=(CHARACTER_TOADROT)	ACTION=(DEACTIVATE)	TARGET=(501)
0046	WALLITEM_MIRROR			4	1	0	SOUTH		HOLDS=(CHARACTER_VEN)		ACTION=(DEACTIVATE)	TARGET=(501)
0047	WALLITEM_MIRROR			5	3	0	EAST		HOLDS=(CHARACTER_TUNDA)		ACTION=(DEACTIVATE)	TARGET=(501)
0048	WALLITEM_MIRROR			6	4	0	NORTH		HOLDS=(CHARACTER_LANA)		ACTION=(DEACTIVATE)	TARGET=(501)
0049	WALLITEM_MIRROR			6	4	0	SOUTH		HOLDS=(CHARACTER_ITZA)		ACTION=(DEACTIVATE)	TARGET=(501)
0050	WALLITEM_MIRROR			5	5	0	EAST		HOLDS=(CHARACTER_TULA)		ACTION=(DEACTIVATE)	TARGET=(501)
0051	WALLITEM_MIRROR			5	5	0	WEST		HOLDS=(CHARACTER_PETAL)		ACTION=(DEACTIVATE)	TARGET=(501)
0052	WALLITEM_MIRROR			4	4	0	SOUTH		HOLDS=(CHARACTER_BUZZZZZ)	ACTION=(DEACTIVATE)	TARGET=(501)
0053	WALLITEM_MIRROR			4	4	0	NORTH		HOLDS=(CHARACTER_LOR)		ACTION=(DEACTIVATE)	TARGET=(501)
0054	WALLITEM_MIRROR			5	3	0	WEST		HOLDS=(CHARACTER_KAZAI)		ACTION=(DEACTIVATE)	TARGET=(501)

250	FLOORITEM_DOORFRAME		10	1	0
251	DOOR_BLACK			10	1	0			STATE=(CLOSED)
252	FLOORITEM_TEXT			10	3	0			TEXT=(WELCOME TO THE ZOO...)
253	FLOORITEM_TRIGGER		10	3	0			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(252)
254	FLOORITEM_TEXT			10	4	0			TEXT=(...PLEASE DO NOT FEED THE ANIMALS.)
255	FLOORITEM_TRIGGER		10	4	0			OPBY=(ALL)	ACTION=(DEACTIVATE)	TARGET=(254)

500	FLOORITEM_WALL_MOVABLE		7	9	0
501	FLOORITEM_WALL_MOVABLE		5	7	0

600	WALLITEM_TEXT			4	8	0	SOUTH		TEXT=(HUMANOID\CREATURES)
601	WALLITEM_TEXT			6	10	0	WEST		TEXT=(FLORA\AND\FAUNA)
602	WALLITEM_TEXT			1	11	0	EAST		TEXT=(MYTHICAL\BEASTS)
603	WALLITEM_TEXT			3	13	0	NORTH		TEXT=(THE\ETHEREAL\PLANE)
610	FLOORITEM_TELEPORTER		3	8	0			OPBY=(ALL)	DESTINATION=(3,3,1)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
611	FLOORITEM_HAZE_BLUE		3	8	0
612	FLOORITEM_TELEPORTER		6	11	0			OPBY=(ALL)	DESTINATION=(3,3,2)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
613	FLOORITEM_HAZE_BLUE		6	11	0
614	FLOORITEM_TELEPORTER		1	10	0			OPBY=(ALL)	DESTINATION=(3,3,3)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
615	FLOORITEM_HAZE_BLUE		1	10	0
616	FLOORITEM_TELEPORTER		4	13	0			OPBY=(ALL)	DESTINATION=(3,3,4)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
617	FLOORITEM_HAZE_BLUE		4	13	0

700	WALLITEM_TEXT			0	12	0	EAST	TEXT=(\\PRESS TO HEAL\YOUR PARTY)
701	WALLITEM_SWITCH_RED		0	12	0	EAST	OPBY=(MOUSE)	ACTION=(TOGGLE)	TARGET=(702,702,703,703,704,704)
702	FLOORITEM_DAMAGE		1	12	0		STATE=(INVISIBLE)	TYPE=(HEALTH)	DAMAGE=(-999)
703	FLOORITEM_DAMAGE		1	12	0		STATE=(INVISIBLE)	TYPE=(STAMINA)	DAMAGE=(-999)
704	FLOORITEM_DAMAGE		1	12	0		STATE=(INVISIBLE)	TYPE=(MANA)	DAMAGE=(-999)

710	WALLITEM_TEXT			2	14	0	NORTH	TEXT=(\\PRESS TO EXIT)
711	WALLITEM_SWITCH_GREEN		2	14	0	NORTH	OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(712)
712	FLOORITEM_END_OF_GAME		2	13	0		STATE=(INVISIBLE)

750	WALLITEM_FOUNTAIN_LION		0	13	0	EAST
751	WALLITEM_FOUNTAIN_MEDUSA	1	14	0	NORTH
752	FLASK_EMPTY			1	13	0	SOUTHWEST
753	FLASK_EMPTY			1	13	0	SOUTHWEST
754	FLASK_EMPTY			1	13	0	SOUTHWEST
755	FLASK_EMPTY			1	13	0	SOUTHWEST
756	FOOD_DRAGON_STEAK		1	13	0	NORTHWEST
757	FOOD_DRAGON_STEAK		1	13	0	NORTHWEST
758	FOOD_DRAGON_STEAK		1	13	0	NORTHWEST
759	FOOD_DRAGON_STEAK		1	13	0	NORTHWEST
760	FOOD_DRAGON_STEAK		1	13	0	SOUTHEAST
761	FOOD_DRAGON_STEAK		1	13	0	SOUTHEAST
762	FOOD_DRAGON_STEAK		1	13	0	SOUTHEAST
763	FOOD_DRAGON_STEAK		1	13	0	SOUTHEAST
764	MISC_SCROLL_MAP			1	13	0	NORTHEAST
765	MISC_SCROLL_CREATURE		1	13	0	NORTHEAST

800	CLOTHES_SHLD_DRAGON		3	2	4	NORTHWEST
801	CLOTHES_FEET_DRAGON		3	2	4	NORTHWEST
802	CLOTHES_LEGS_DRAGON		3	2	4	NORTHWEST
803	CLOTHES_BODY_DRAGON		3	2	4	NORTHWEST
804	CLOTHES_HEAD_DRAGON		3	2	4	NORTHWEST
805	CLOTHES_SHLD_RA			7	2	4	NORTHEAST
806	CLOTHES_FEET_RA			7	2	4	NORTHEAST
807	CLOTHES_LEGS_RA			7	2	4	NORTHEAST
808	CLOTHES_BODY_RA			7	2	4	NORTHEAST
809	CLOTHES_HEAD_RA			7	2	4	NORTHEAST
810	CLOTHES_SHLD_LYTE		2	7	4	SOUTHWEST
811	CLOTHES_FEET_LYTE		2	7	4	SOUTHWEST
812	CLOTHES_LEGS_LYTE		2	7	4	SOUTHWEST
813	CLOTHES_BODY_LYTE		2	7	4	SOUTHWEST
814	CLOTHES_HEAD_LYTE		2	7	4	SOUTHWEST
815	CLOTHES_SHLD_DARC		7	7	4	SOUTHEAST
816	CLOTHES_FEET_DARC		7	7	4	SOUTHEAST
817	CLOTHES_LEGS_DARC		7	7	4	SOUTHEAST
818	CLOTHES_BODY_DARC		7	7	4	SOUTHEAST
819	CLOTHES_HEAD_DARC		7	7	4	SOUTHEAST

900	SWORD_VORPAL			3	2	3	NORTHWEST
901	SWORD_VORPAL			7	7	3	SOUTHEAST
902	WEAPON_AXE_HARDCLEAVE		2	7	3	SOUTHWEST
903	WEAPON_AXE_EXECUTIONER		7	2	3	NORTHEAST
904	SWORD_DIAMOND			3	2	3	NORTHWEST
905	SWORD_SPLITTER			7	2	3	NORTHEAST
906	SWORD_BITER			2	7	3	SOUTHWEST
907	SWORD_DELTA			7	7	3	SOUTHEAST

1000	FLOORITEM_TELEPORTER		2	2	1			OPBY=(ALL)	DESTINATION=(5,9,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
1001	FLOORITEM_HAZE_BLUE		2	2	1
1002	FLOORITEM_TELEPORTER		4	2	1			OPBY=(MONSTER)	DESTINATION=(4,1,1)
1003	FLOORITEM_TELEPORTER		5	2	1			OPBY=(MONSTER)	DESTINATION=(5,1,1)
1004	FLOORITEM_TELEPORTER		2	4	1			OPBY=(MONSTER)	DESTINATION=(1,4,1)
1005	FLOORITEM_TELEPORTER		2	5	1			OPBY=(MONSTER)	DESTINATION=(1,5,1)
1006	FLOORITEM_TELEPORTER		2	8	1			OPBY=(MONSTER)	DESTINATION=(1,8,1)
1007	FLOORITEM_TELEPORTER		2	9	1			OPBY=(MONSTER)	DESTINATION=(1,9,1)
1008	FLOORITEM_TELEPORTER		7	4	1			OPBY=(MONSTER)	DESTINATION=(8,4,1)
1009	FLOORITEM_TELEPORTER		7	5	1			OPBY=(MONSTER)	DESTINATION=(8,5,1)
1010	FLOORITEM_TELEPORTER		7	8	1			OPBY=(MONSTER)	DESTINATION=(8,8,1)
1011	FLOORITEM_TELEPORTER		7	9	1			OPBY=(MONSTER)	DESTINATION=(8,9,1)

1100	WALLITEM_TEXT			3	1	1	SOUTH		TEXT=(ANT MEN\TROLINS)
1101	WALLITEM_TEXT			6	1	1	SOUTH		TEXT=(ANT MEN\TROLINS)
1102	WALLITEM_TEXT			1	3	1	EAST		TEXT=(KNIGHTS)
1103	WALLITEM_TEXT			1	6	1	EAST		TEXT=(KNIGHTS)
1104	WALLITEM_TEXT			1	7	1	EAST		TEXT=(MUMMIES\SKELETONS)
1105	WALLITEM_TEXT			1	10	1	EAST		TEXT=(MUMMIES\SKELETONS)
1106	WALLITEM_TEXT			8	3	1	WEST		TEXT=(STONE GOLEM\GIGGLERS)
1107	WALLITEM_TEXT			8	6	1	WEST		TEXT=(STONE GOLEM\GIGGLERS)
1108	WALLITEM_TEXT			8	7	1	WEST		TEXT=(VEXIRKS)
1109	WALLITEM_TEXT			8	10	1	WEST		TEXT=(VEXIRKS)

1500	MONSTER_ANT_MAN			4	1	1	NORTHWEST	HEALTH=(99999)
1501	MONSTER_ANT_MAN			4	1	1	NORTHEAST	HEALTH=(99999)
1502	MONSTER_TROLIN			5	1	1	NORTHWEST	HEALTH=(99999)
1503	MONSTER_TROLIN			5	1	1	NORTHEAST	HEALTH=(99999)
1504	MONSTER_KNIGHT_ANIMATED		1	4	1	NORTHWEST	HEALTH=(99999)
1505	MONSTER_KNIGHT_ANIMATED		1	4	1	NORTHEAST	HEALTH=(99999)
1506	MONSTER_KNIGHT_DETH		1	5	1	NORTHWEST	HEALTH=(99999)
1507	MONSTER_KNIGHT_DETH		1	5	1	NORTHEAST	HEALTH=(99999)
1508	MONSTER_MUMMY			1	8	1	NORTHWEST	HEALTH=(99999)
1509	MONSTER_MUMMY			1	8	1	NORTHEAST	HEALTH=(99999)
1510	MONSTER_SKELETON		1	9	1	NORTHWEST	HEALTH=(99999)
1511	MONSTER_SKELETON		1	9	1	NORTHEAST	HEALTH=(99999)
1512	MONSTER_GOLEM_STONE		8	4	1	CENTRE		HEALTH=(99999)
1513	MONSTER_GIGGLER			8	5	1	NORTHWEST	HEALTH=(99999)
1514	MONSTER_GIGGLER			8	5	1	NORTHEAST	HEALTH=(99999)
1515	MONSTER_VEXIRK			8	8	1	NORTHWEST	HEALTH=(99999)
1516	MONSTER_VEXIRK			8	8	1	NORTHEAST	HEALTH=(99999)
1517	MONSTER_VEXIRK_MON		8	9	1	NORTHWEST	HEALTH=(99999)
1518	MONSTER_VEXIRK_MON		8	9	1	NORTHEAST	HEALTH=(99999)

2000	FLOORITEM_TELEPORTER		2	2	2			OPBY=(ALL)	DESTINATION=(5,9,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
2001	FLOORITEM_HAZE_BLUE		2	2	2
2002	FLOORITEM_TELEPORTER		4	2	2			OPBY=(MONSTER)	DESTINATION=(4,1,2)
2003	FLOORITEM_TELEPORTER		5	2	2			OPBY=(MONSTER)	DESTINATION=(5,1,2)
2004	FLOORITEM_TELEPORTER		2	4	2			OPBY=(MONSTER)	DESTINATION=(1,4,2)
2005	FLOORITEM_TELEPORTER		2	5	2			OPBY=(MONSTER)	DESTINATION=(1,5,2)
2006	FLOORITEM_TELEPORTER		2	8	2			OPBY=(MONSTER)	DESTINATION=(1,8,2)
2007	FLOORITEM_TELEPORTER		2	9	2			OPBY=(MONSTER)	DESTINATION=(1,9,2)
2008	FLOORITEM_TELEPORTER		7	4	2			OPBY=(MONSTER)	DESTINATION=(8,4,2)
2009	FLOORITEM_TELEPORTER		7	5	2			OPBY=(MONSTER)	DESTINATION=(8,5,2)
2010	FLOORITEM_TELEPORTER		7	8	2			OPBY=(MONSTER)	DESTINATION=(8,8,2)
2011	FLOORITEM_TELEPORTER		7	9	2			OPBY=(MONSTER)	DESTINATION=(8,9,2)
2012	FLOORITEM_TELEPORTER		4	11	2			OPBY=(MONSTER)	DESTINATION=(4,12,2)
2013	FLOORITEM_TELEPORTER		5	11	2			OPBY=(MONSTER)	DESTINATION=(5,12,2)

2100	WALLITEM_TEXT			3	1	2	SOUTH		TEXT=(RUSTER\PAIN RATS)
2101	WALLITEM_TEXT			6	1	2	SOUTH		TEXT=(RUSTER\PAIN RATS)
2102	WALLITEM_TEXT			1	3	2	EAST		TEXT=(GIANT SCORPION\SCREAMERS)
2103	WALLITEM_TEXT			1	6	2	EAST		TEXT=(GIANT SCORPION\SCREAMERS)
2104	WALLITEM_TEXT			1	7	2	EAST		TEXT=(OITUS)
2105	WALLITEM_TEXT			1	10	2	EAST		TEXT=(OITUS)
2106	WALLITEM_TEXT			8	3	2	WEST		TEXT=(COUATL\GIANT WASPS)
2107	WALLITEM_TEXT			8	6	2	WEST		TEXT=(COUATL\GIANT WASPS)
2108	WALLITEM_TEXT			8	7	2	WEST		TEXT=(WORMS)
2109	WALLITEM_TEXT			8	10	2	WEST		TEXT=(WORMS)
2110	WALLITEM_TEXT			3	12	2	NORTH		TEXT=(SWAMP SLIME\SLIME DEVIL)
2111	WALLITEM_TEXT			6	12	2	NORTH		TEXT=(SWAMP SLIME\SLIME DEVIL)

2500	MONSTER_RUSTER			4	1	2	CENTRE		HEALTH=(99999)
2502	MONSTER_RAT_PAIN		5	1	2	EAST		HEALTH=(99999)
2503	MONSTER_RAT_PAIN		5	1	2	WEST		HEALTH=(99999)
2504	MONSTER_SCORPION_GIANT		1	4	2	CENTRE		HEALTH=(99999)
2506	MONSTER_SCREAMER		1	5	2	NORTHWEST	HEALTH=(99999)
2507	MONSTER_SCREAMER		1	5	2	NORTHEAST	HEALTH=(99999)
2508	MONSTER_OITU			1	8	2	CENTRE		HEALTH=(99999)
2510	MONSTER_OITU_GREATER		1	9	2	CENTRE		HEALTH=(99999)
2512	MONSTER_COUATL			8	4	2	CENTRE		HEALTH=(99999)
2513	MONSTER_WASP_GIANT		8	5	2	NORTHWEST	HEALTH=(99999)
2514	MONSTER_WASP_GIANT		8	5	2	NORTHEAST	HEALTH=(99999)
2515	MONSTER_WORM_MAGENTA		8	8	2	EAST		HEALTH=(99999)
2516	MONSTER_WORM_ARMOURED_BROWN	8	8	2	WEST		HEALTH=(99999)
2517	MONSTER_WORM_ARMOURED_GOLD	8	9	2	EAST		HEALTH=(99999)
2518	MONSTER_SLIME_SWAMP		4	12	2	CENTRE		HEALTH=(99999)
2519	MONSTER_SLIME_DEVIL		5	12	2	CENTRE		HEALTH=(99999)

3000	FLOORITEM_TELEPORTER		2	2	3			OPBY=(ALL)	DESTINATION=(5,9,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
3001	FLOORITEM_HAZE_BLUE		2	2	3
3002	FLOORITEM_TELEPORTER		4	2	3			OPBY=(MONSTER)	DESTINATION=(4,1,3)
3003	FLOORITEM_TELEPORTER		5	2	3			OPBY=(MONSTER)	DESTINATION=(5,1,3)
3004	FLOORITEM_TELEPORTER		2	4	3			OPBY=(MONSTER)	DESTINATION=(1,4,3)
3005	FLOORITEM_TELEPORTER		2	5	3			OPBY=(MONSTER)	DESTINATION=(1,5,3)
3008	FLOORITEM_TELEPORTER		7	4	3			OPBY=(MONSTER)	DESTINATION=(8,4,3)
3009	FLOORITEM_TELEPORTER		7	5	3			OPBY=(MONSTER)	DESTINATION=(8,5,3)
3012	FLOORITEM_TELEPORTER		4	7	3			OPBY=(MONSTER)	DESTINATION=(4,8,3)
3013	FLOORITEM_TELEPORTER		5	7	3			OPBY=(MONSTER)	DESTINATION=(5,8,3)

3100	WALLITEM_TEXT			3	1	3	SOUTH		TEXT=(RED DRAGON\HELL HOUNDS)
3101	WALLITEM_TEXT			6	1	3	SOUTH		TEXT=(RED DRAGON\HELL HOUNDS)
3102	WALLITEM_TEXT			1	3	3	EAST		TEXT=(DEMONS)
3103	WALLITEM_TEXT			1	6	3	EAST		TEXT=(DEMONS)
3106	WALLITEM_TEXT			8	3	3	WEST		TEXT=(WIZARDS EYES\GAZERS)
3107	WALLITEM_TEXT			8	6	3	WEST		TEXT=(WIZARDS EYES\GAZERS)
3110	WALLITEM_TEXT			3	8	3	NORTH		TEXT=(MUNCHERS\ROCKPILES)
3111	WALLITEM_TEXT			6	8	3	NORTH		TEXT=(MUNCHERS\ROCKPILES)

3500	MONSTER_DRAGON_RED		4	1	3	CENTRE		HEALTH=(99999)
3502	MONSTER_HOUND_HELL		5	1	3	EAST		HEALTH=(99999)
3503	MONSTER_HOUND_HELL		5	1	3	WEST		HEALTH=(99999)
3504	MONSTER_DEMON			1	4	3	NORTHWEST	HEALTH=(99999)
3505	MONSTER_DEMON			1	4	3	NORTHEAST	HEALTH=(99999)
3506	MONSTER_DEMON_VIPER		1	5	3	NORTHWEST	HEALTH=(99999)
3507	MONSTER_DEMON_VIPER		1	5	3	NORTHEAST	HEALTH=(99999)
3511	MONSTER_WIZARDS_EYE		8	4	3	NORTHWEST	HEALTH=(99999)
3512	MONSTER_WIZARDS_EYE		8	4	3	NORTHEAST	HEALTH=(99999)
3513	MONSTER_GAZER			8	5	3	NORTHWEST	HEALTH=(99999)
3514	MONSTER_GAZER			8	5	3	NORTHEAST	HEALTH=(99999)
3519	MONSTER_MUNCHER			4	8	3	NORTHWEST	HEALTH=(99999)
3520	MONSTER_MUNCHER			4	8	3	NORTHEAST	HEALTH=(99999)
3521	MONSTER_ROCKPILE		5	8	3	NORTHWEST	HEALTH=(99999)
3522	MONSTER_ROCKPILE		5	8	3	NORTHEAST	HEALTH=(99999)

4000	FLOORITEM_TELEPORTER		2	2	4			OPBY=(ALL)	DESTINATION=(5,9,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ)
4001	FLOORITEM_HAZE_BLUE		2	2	4
4002	FLOORITEM_TELEPORTER		4	2	4			OPBY=(MONSTER)	DESTINATION=(4,1,4)
4003	FLOORITEM_TELEPORTER		5	2	4			OPBY=(MONSTER)	DESTINATION=(5,1,4)
4004	FLOORITEM_TELEPORTER		2	4	4			OPBY=(MONSTER)	DESTINATION=(1,4,4)
4005	FLOORITEM_TELEPORTER		2	5	4			OPBY=(MONSTER)	DESTINATION=(1,5,4)
4008	FLOORITEM_TELEPORTER		7	4	4			OPBY=(MONSTER)	DESTINATION=(8,4,4)
4009	FLOORITEM_TELEPORTER		7	5	4			OPBY=(MONSTER)	DESTINATION=(8,5,4)
4012	FLOORITEM_TELEPORTER		4	7	4			OPBY=(MONSTER)	DESTINATION=(4,8,4)
4013	FLOORITEM_TELEPORTER		5	7	4			OPBY=(MONSTER)	DESTINATION=(5,8,4)

4100	WALLITEM_TEXT			3	1	4	SOUTH		TEXT=(LORD CHAOS)
4101	WALLITEM_TEXT			6	1	4	SOUTH		TEXT=(LORD CHAOS)
4102	WALLITEM_TEXT			1	3	4	EAST		TEXT=(MATERIALIZERS\ZYTAZES)
4103	WALLITEM_TEXT			1	6	4	EAST		TEXT=(MATERIALIZERS\ZYTAZES)
4106	WALLITEM_TEXT			8	3	4	WEST		TEXT=(RIVES\GHOSTS)
4107	WALLITEM_TEXT			8	6	4	WEST		TEXT=(RIVES\GHOSTS)
4110	WALLITEM_TEXT			3	8	4	NORTH		TEXT=(FIRE\AND\WATER)
4111	WALLITEM_TEXT			6	8	4	NORTH		TEXT=(FIRE\AND\WATER)

4500	MONSTER_LORD_CHAOS		4	1	4	CENTRE		HEALTH=(99999)
4502	MONSTER_LORD_CHAOS_REINCARNATE	5	1	4	CENTRE		HEALTH=(99999)
4504	MONSTER_MATERIALIZER		1	4	4	NORTHWEST	HEALTH=(99999)
4505	MONSTER_MATERIALIZER		1	4	4	NORTHEAST	HEALTH=(99999)
4506	MONSTER_ZYTAZ			1	5	4	NORTHWEST	HEALTH=(99999)
4507	MONSTER_ZYTAZ			1	5	4	NORTHEAST	HEALTH=(99999)
4511	MONSTER_RIVE			8	4	4	NORTHWEST	HEALTH=(99999)
4512	MONSTER_RIVE			8	4	4	NORTHEAST	HEALTH=(99999)
4513	MONSTER_GHOST			8	5	4	NORTHWEST	HEALTH=(99999)
4514	MONSTER_GHOST			8	5	4	NORTHEAST	HEALTH=(99999)
4519	MONSTER_ELEMENTAL_WATER		4	8	4	CENTRE		HEALTH=(99999)
4522	MONSTER_FLAME_BLACK		5	8	4	CENTRE		HEALTH=(99999)
4523	FLOORITEM_PIT_FIRE		5	8	4

/******************************************************************************/
/* Hint Oracle - Monsters                                                     */
/*                                                                            */
/* Hints about specific creatures in the dungeon.                             */
/******************************************************************************/
[Hint Oracle - Monsters]
TITLE=(CREATURES)
TEXT=(Learn well the shapes and\forms dread Chaos makes;\Regard the toll of pain and\death each monster takes.)


MONSTER=(MONSTER_KNIGHT_ANIMATED)	RADIUS=(255)
TEXT=(ANIMATED ARMOUR: Enchantment\gives life to these knights\long gone; Strike close with\strong blades to release\their bond.)

MONSTER=(MONSTER_ANT_MAN)		RADIUS=(255)
TEXT=(ANT MAN: A stalking hulk\of vibrant blue,\the Ant Man is ordered\to hunt for you.)

MONSTER=(MONSTER_FLAME_BLACK)		RADIUS=(255)
TEXT=(BLACK FLAME: Black pain,\black fire; draw too near\-- your funeral pyre.)

MONSTER=(MONSTER_COUATL)		RADIUS=(255)
TEXT=(COUATL: Snake-shaped being\of emerald green.\The flap of its wings\hides Champion screams.)

MONSTER=(MONSTER_DEMON)			RADIUS=(255)
TEXT=(DEMON: Talon-handed,\mace-tailed, head of a man.\Frame of a serpent,\soul that is damned.)

MONSTER=(MONSTER_DEMON_VIPER)		RADIUS=(255)
TEXT=(DEMON: Talon-handed,\mace-tailed, head of a man.\Frame of a serpent,\soul that is damned.)

MONSTER=(MONSTER_KNIGHT_DETH)		RADIUS=(255)
TEXT=(DETH KNIGHT: Sword and\sabre, armoured wraith.\Chaos' bodyguard\keeps him safe.)

MONSTER=(MONSTER_DRAGON_RED)		RADIUS=(255)
TEXT=(DRAGON: Foe to man\and elven kin,\great red lizard\strikes again--and again!)

MONSTER=(MONSTER_GAZER)			RADIUS=(255)
TEXT=(FLYING EYE: Winged tail and\floating eye, hurls fire\and poison from the sky.)

MONSTER=(MONSTER_GHOST)			RADIUS=(255)
TEXT=(GHOST: A beast from the void\that rarely is heard,\Only dispelled by\a great wizard's word.)

MONSTER=(MONSTER_GIGGLER)		RADIUS=(255)
TEXT=(GIGGLER: Laughing thief,\all leg and arm,\steals but does\no other harm.)

MONSTER=(MONSTER_LORD_GREY)		RADIUS=(255)
TEXT=(GREY LORD: Mane of white,\robe of grey.\Your liege lord bids\you save the day.)

MONSTER=(MONSTER_HOUND_HELL)		RADIUS=(255)
TEXT=(HELLHOUND: The Dark Lord's\familiar, warlock dog;\black and vicious,\breathes fiery fog.)

MONSTER=(MONSTER_LORD_CHAOS)		RADIUS=(255)
TEXT=(LORD CHAOS: Cloaked in\shadow, shrouded in flame.\Worlds weep at the sound\of his name.)

MONSTER=(MONSTER_LORD_CHAOS_REINCARNATE)	RADIUS=(255)
TEXT=(LORD CHAOS: Cloaked in\shadow, shrouded in flame.\Worlds weep at the sound\of his name.)

MONSTER=(MONSTER_MATERIALIZER)		RADIUS=(255)
TEXT=(MATERIALISER: These magical\vines respect no laws of man\But they may fear a strike\from a curved blade in hand.)

MONSTER=(MONSTER_MUMMY)			RADIUS=(255)
TEXT=(MUMMY: Once a man,\now rags and rage.\A creature like Chaos,\beyond time and age.)

MONSTER=(MONSTER_MUNCHER)		RADIUS=(255)
TEXT=(MUNCHER: Three mouths in\place of head and claws.\Heroes fall from its\poisoned jaws.)

MONSTER=(MONSTER_OITU)			RADIUS=(255)
TEXT=(OITU: Spawn from hell\these spiders be,\golden-widowed misery.)

MONSTER=(MONSTER_OITU_GREATER)		RADIUS=(255)
TEXT=(OITU: Spawn from hell\these spiders be,\golden-widowed misery.)

MONSTER=(MONSTER_RAT_PAIN)		RADIUS=(255)
TEXT=(PAIN RAT: This fearless\beast will never retreat,\Kill them quickly\then gorge on their meat.)

MONSTER=(MONSTER_RIVE)			RADIUS=(255)
TEXT=(RIVE: First it is little,\then it is much.\A mouth that devours,\but nothing to touch.)

MONSTER=(MONSTER_ROCKPILE)		RADIUS=(255)
TEXT=(ROCK PILE: Chance upon\naught but a pile of\rubble. Red tentacles grab,\teeth flash--trouble!)

MONSTER=(MONSTER_RUSTER)		RADIUS=(255)
TEXT=(RUSTER: It may seem weak,\but you should fear its name\Perhaps wizard's play better\its dangerous game.)

MONSTER=(MONSTER_SCORPION_GIANT)	RADIUS=(255)
TEXT=(SCORPION: Whip-tailed and\golden, insect-like thing.\Beware its tail and\venomous sting.)

MONSTER=(MONSTER_SCREAMER)		RADIUS=(255)
TEXT=(SCREAMER: Brown-rooted,\many-mouthed thing that\screams, the shrieking\blossoms of Chaos' dreams.)

MONSTER=(MONSTER_SKELETON)		RADIUS=(255)
TEXT=(SKELETON: Bone rattle,\bones walk. A shield flies\up; a death sword talks.)

MONSTER=(MONSTER_SLIME_DEVIL)		RADIUS=(255)
TEXT=(SLIME DEVIL: This lump of\green, true to its name,\tosses slime that will\poison and maim.)

MONSTER=(MONSTER_GOLEM_STONE)		RADIUS=(255)
TEXT=(STONE GOLEM: A man with a\club, all hewn from stone.\From its soul all\compassion has flown.)

MONSTER=(MONSTER_SLIME_SWAMP)		RADIUS=(255)
TEXT=(SWAMP SLIME: Stand well away\from this marsh dwelling\plant; Attack with the fire\that magic will grant.)

MONSTER=(MONSTER_TROLIN)		RADIUS=(255)
TEXT=(TROLIN: This fearful beast\wields a dangerous club\Strike close with your sword\to deftly draw blood.)

MONSTER=(MONSTER_VEXIRK)		RADIUS=(255)
TEXT=(VEXIRK: Small, black and\hooded, with eyes of red.\Throws magic and fire from\the land of the dead.)

MONSTER=(MONSTER_VEXIRK_MON)		RADIUS=(255)
TEXT=(VEXIRK: Small, black and\hooded, with eyes of red.\Throws magic and fire from\the land of the dead.)

MONSTER=(MONSTER_WASP_GIANT)		RADIUS=(255)
TEXT=(GIANT WASP: Quickly strikes\with its poisonous barb,\cast venom at distance\and be on your guard!)

MONSTER=(MONSTER_ELEMENTAL_WATER)	RADIUS=(255)
TEXT=(WATER ELEMENTAL: Liquid\hatred, rushing hell.\The water from\Lord Chaos' well.)

MONSTER=(MONSTER_WIZARDS_EYE)		RADIUS=(255)
TEXT=(WIZARD'S EYE: Just a face of\eyes with a magical skill,\Beware of closed doors\- they won't remain still.)

MONSTER=(MONSTER_WORM_MAGENTA)		RADIUS=(255)
TEXT=(WORM: New-armoured and\spiked as it slithers\through space, its body\topped by a fang-covered\face.)

MONSTER=(MONSTER_WORM_ARMOURED_BROWN)	RADIUS=(255)
TEXT=(WORM: New-armoured and\spiked as it slithers\through space, its body\topped by a fang-covered\face.)

MONSTER=(MONSTER_WORM_ARMOURED_GOLD)	RADIUS=(255)
TEXT=(WORM: New-armoured and\spiked as it slithers\through space, its body\topped by a fang-covered\face.)

MONSTER=(MONSTER_ZYTAZ)			RADIUS=(255)
TEXT=(ZYTAZ: Black-shaped mass\with a single eye.\Linger, and see yourself\weaken and die.)

/******************************************************************************/
/* Hint Oracle - Objects                                                      */
/*                                                                            */
/* Hints about specific objects in the dungeon.                               */
/******************************************************************************/
[Hint Oracle - Objects]
OBJECT=(WALLITEM_FOUNTAIN_MEDUSA)	RADIUS=(0)
TITLE=(MEDUSA FOUNTAIN)
TEXT=(You can fill your flasks\and waterskins here.)

OBJECT=(WALLITEM_FOUNTAIN_LION)		RADIUS=(0)
TITLE=(LION FOUNTAIN)
TEXT=(You can fill your flasks\and waterskins here.)

OBJECT=(FLOORITEM_WALL_FAKE)		RADIUS=(1)
TITLE=(IMAGINATION)
TEXT=(Champions: Here's one clue\only, no more no less.\Once you learn it, there\will be nothing to guess.)
TEXT=(I sense an imaginary wall\near the party.)
